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Desert Pit Zone
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== In The Asura Incident == ## Themes/Aesthetics - Desert (Outback?) - Circus - Launch base/Sci-fi - Slight dashes of tropical - Hectic/Hasty gameplay ## Elements - Roc birds - 8 Balls - Ring swings - Explosives (TNT) ## Ideas ### Act 1 - *Heat zones* - avoid the sunlight ### Act 2 - Tight ropes - Trampolines - Ring swinging ### Act 3 TRAIIINS! ## Sequence ### Act 1 1. Player starts in cave with a partly-shaded path outside 2. Player touches outside ground -> gets hurt -> avoid sunlight 99. Player arrives at circus tent ### Act 2 0. <++> ### Act 3 1. Player fights Patsy 2. MARA attacks beaten-down Patsy and dashes away 3. Level End === Act 1 === In act one, the player is mostly confronted with the hostility of the desert. Staying in the sun will drain the player's health. === Act 2 === Act two continues the desert theme, but introduces the player to disjointed elements of a circus. === Act 3 === Act three consists of the player discovering a deranged Patsy, who engages them in a boss fight on his self-built circus train. Once Patsy is defeated, he lays down broken and weak while [[MARA]] appears and snatches the contract to Patsy's soul, leading the player towards chasing MARA through [[Equinox Gate]]. [[Category:Location]]
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