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Guide:Character Design
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== High-level basics of Character design == If there is one guiding principle to follow during character design, it's that '''audience perception is key.''' Make sure that your characters are unique and intuitively communicate a clear concept (ideally) from their appearance alone. Some helpful tips may include: * Black out your character to see if they have a '''unique, recognizable silhouette'''. Try drawing them in different positions to see if they can retain their uniqueness. * '''Keep it simple''': Can you draw a crude yet recognizable version of your character within 30 seconds? How about after you haven't looked at them for a day? * Let your '''influences inform your character's design''': Where does your character come from? Do they prefer functional or extravagant clothing? Are they sloppy? There are many ways to convey character visually. If your intuition fails you, research various ideas and aesthetics until you find what you wanted to do all along. === Animation, expression and posture === Remember that Weissblatt's characters are ''designed to be animated. You're going to need to draw this character many, many times:'' * Get a clear idea for how to break your character down into simple shapes like cubes, cones spheres or tubes and how to maintain consistent proportions. * Provide guidelines for posture and expressions of your character. Define how they act and not just how they look.
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