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Guide:Character Design
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== Types of characters == === Furry Characters === ''Furry characters'' or ''Furries'' are planet Weissblatt's equivalent to humans - they are (usually) bipedal and act and talk in a human-like manner. The average adult male furry (such as [[Kleene Cognara]] or [[Dr. Roy Asura]]) is 1m tall, although this is an average and not a rule (e.g. [[Babel Memto]] is only 60cm tall due to being a mole). Females are naturally slightly shorter than males (~90 - 95cm, such as [[Elise Cantor]]). '''Furry characters follow the [[wikipedia:Rubber_hose_animation|rubber hose style]].''' Their torsos are usually constructed from "Disney beans" - bean-like shapes made from two spheres (one for the shoulders and one for the pelvis). An adult furry's height is usually proportioned as three heads tall for illustrations (such as comic books or cutscenes) and two heads tall for toonier depicitions such as in-game sprites and playable 3D models. Children have bigger heads proprotional to the rest of their body, depending on their age/maturity. [[File:Alex-sketchcompare.png|thumb|Example construction of [[Alex Felitas]]. Notice the two spheres forming a Disney bean underneath Alex' garment.]] '''There are no (natural) humans on planet Weissblatt.''' Instead each furry is given features of a specific species to communicate their character. When designing a character, ask yourself: ''What does it tell the audience'' when character X is a Fox/Elephant/Lizard/etc.? As the line between human and non-human species can be blurry across fantasy media, we provided a guide as to what species are generally appropriate for furries: [[File:Anthro-scale.png|thumb|Species guide for Weissblatt, ordered by likeness to humans vs. animals.]] Cross-species transformations are currently undecided: * Natural/intuitive transformations (such as a worm character turning into a butterfly upon enlightenment) are fine. * (TBA) ==== WIP notes ==== - Bipedal rubberhose Characters (ex: Chimera) -> Species is derived from character (Aesop) ->> ''Intuition is key. Make their themes readable'' -> Body shapes may vary. ''->>Keep your characters unique and interesting'' - Spirits are feral - Feral animals allowed. - Character Carnivores allowed* -> Cross-species characters: Cannibalism -> Feral animals: Animal cruelty (, phrenology?) -> Delfid: Soul of deceased must be honored. === Feral characters === Feral characters are more animal-like - they generally also look and act like animals. Spirits are (visually speaking) feral characters. Weissblatt character are
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