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==== Binary Space partitioning ==== Simply put, Doom maps are heavily preprocessed using a so-called ''node builder'' before being included in the game. A modern node builder with UDMF support is [https://doomwiki.org/wiki/ZDBSP ZDBSP] from the ZDoom source port. Node builders implement an algorithm called ''Binary Space Partitioning'' or BSP. Through BSP, all map sectors are subdivided into convex shapes and assembled into a binary tree. The game engine can then per-frame traverse the leaves of any given branch of that tree to determine all potentially visible walls. <more TBA>
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