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== Directory structure == === Directory structure === Weissblatt's directory structure is based on the ZDoom PK3 structure. The table below explains each directory expected by Weissblatt's engine, it's purpose and it's typically expected file format: {| class="wikitable" |+Weissblatt PK3 structure !Directory !Contains !File Format |- |<code>Characters/</code> |Images |S_SKIN (Plain Text) [[Doom Picture|Picture]] |- |<code>Fades/</code> |[[Screen Fade|Screen Fades]] |Fade ([[Flat#Fade|Flat]]) |- |<code>Flats/</code> |Floor textures |[[Flat|Flats]] |- |<code>Lua/</code> |Lua scripts |<code>.lua</code> (Plain Text) |- |<code>Maps/</code> |Maps |WAD |- |<code>Models/</code> |[[3D Model|3D Models]] |[[3D Model#MD3|MD3]] PNG (Textures) |- |<code>Music/</code> |Music files |OGG WAV (General) MIDI MOD XM S3M IT |- |<code>Patches/</code> |Patch graphics |[[Doom Picture|Picture]] |- |<code>SOC/</code> |Configuration |SOC (Plain Text) |- |<code>Sounds/</code> |Sounds |OGG WAV |- |<code>Sprites</code> |Sprite graphics |[[Doom Picture|Picture]] |- |<code>Textures/</code> |Wall textures |[[Doom Picture|Picture]] |} There are also additional files which are also expected, but typically stored in the PK3 root directory: {| class="wikitable" |+Special lumps !File !Type |- |<code>ANIMDEFS</code> |[[ANIMDEFS]] |- |<code>COLORMAP</code> <code>WATERMAP</code> <code>CLMxxxx</code> |[[Color Palette#COLORMAP|COLORMAP]] |- |<code>PLAYPAL</code> <code>PALxxxx</code> |[[Color Palette|Color palette]] |- |<code>TEXTURES</code> |[[TEXTUREDEF]] |- |<code>TRANSxx</code> |[[Color Palette#TINTTAB|TINTTAB]] |} [[Category:Guide]] [[Category:Technology]]
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