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Guide:Map Design
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Map design or ''mapping'', is the process of creating a [[Map]] for Weissblatt. There are many things to consider when creating a Weissblatt map, so each section of this article will try to provide an overview of what's what and encourage further reading elsewhere - mapping is a broad topic. == Creative map design == ''Creative map design'' describes building a map in the creative abstract. This can mean either in terms of visuals as well as game design, but a lot of the skills required for this can be applied outside of Weissblatt. === Architecture and Aesthetics === === Gameplay and Difficulty === == Technical map design == ''Technical map design'' describes the process of realizing your ideas as a playable map. The tool to do so is [[BlattPlanner]] - Weissblatt's map editor (based on [https://ultimatedoombuilder.github.io/ Ultimate Doom Builder]). If you've already started mapping and just need a quick reference for how things fit together, the following pages will have you covered: * [[Map]] * [[:Category:MOBJ]] * [[:Category:Linedef type]] [[Category:Guide]] [[Category:TODO]]
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