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+Yuko version & +Basic map design structure
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=== Concept ===
=== Concept ===
  # Stella Mountain Zone
  # Stella Mountain Zone
  **Author**: Zibon "PixL" Badi  
  **Author**: Zibon "PixL" Badi  
  **Mapper**: \<NONE\>   
  **Mapper**: \<NONE\>   
Line 25: Line 26:
   
   
  This zone has more or less been born out of it's assets. Think of it as a Green Hill archetype with large vertical scale under a starry sky as incoming shooting stars form craters on the ground.
  This zone has more or less been born out of it's assets. Think of it as a Green Hill archetype with large vertical scale under a starry sky as incoming shooting stars form craters on the ground.
## Ideas
- Act one as simple introduction to the mechanics
- Hanging Ropes
- Meteorite impact => Craters in the ground
## Moments/Sequence
### Act 1/2
- Look at the open heights of the skybox
- Player encounters a plateau with a giant turnip
- Meteorite impact reveals an underground cave
### Act 3
1. Boss Fight against Dr. Asura inside his impact crater
2. Portal leads to CCW
=== In ''Sentinels of Yuko'' ===
# Stella Mountain Zone (Yuko)
**Author**: Zibon "PixL" Badi, Victor "NotablyPrettyCrazy"
**Mapper**: <TBD>
**Canon**:  Yuko, Delfid (original)
**Placement**: Late campaign
## Lore
The Marble empire has spent most of it's history isolated from the rest of planet Weissblatt's continents. This is in no small part due to Stella Mountain, the mountain range located at the northern isthmus of the peninsula. It is believed by the Marble empire's astrologers that Stella Mountain reaches so far that all shooting stars in the sky eventually end up there.
Although a mystery wanting to be solved, during the times of the Yuko wars this mountain range was still considered insurmountable. A few brave souls have attempted to conquer it, usually to never be heard from again. Shogun Yuko somehow managed to create a secret hideout somewhere on there where the ancient scrolls are probably located.
## Author's Notes
It's concept is based on the Delfid canon's Stella Mountain Zone, although with a few notes regarding the Yuko canon:
There's no civilization on here, so navigating Stella Mountain's unaltered natural landscape is a lot more dangerous -> we can make this version of Stella Mountain a lot harder.
Regardless of whether we're doing so for Delfid, Stella Mountain's stratospheric height justifies some light space elements, such as low gravity sections
## Gameplay Ideas
- Weather-based obstacles
- No civilization yet => Dangerous terrain
## Moments/Sequence
- Fight against Ganbaatar

Revision as of 11:43, 5 August 2025


Stella Mountain is a mountain range on Planet Weissblatt.

History

At some point during 1000 WBC, Shogun Yuko set up a secret hideout before the Siege on Cleron.

In 1999 WBC, Kleene Cognara, Elise Cantor and Babel Memto were caught in the crossfire of Dr. Roy Asura crash landing on Stella Mountain shortly after The Asura Incident (Scene).

In The Asura Incident

Concept

# Stella Mountain Zone

**Author**: Zibon "PixL" Badi 
**Mapper**: \<NONE\>  
**Canon**: Delfid, Yuko (referenced)
**Placement**: Phase 1

## Lore

The Marble empire has spent most of it's history isolated from the rest of planet Weissblatt's continents. This is in no small part due to *Stella Mountain*, the mountain range located at the northern isthmus of the peninsula. Although nowadays navigable and a well-known tourist spot for it's beautiful landscapes, it is said that Stella Mountain reaches so far into the sky that it frequently catches incoming shooting stars. During the Asura incident, it happened to be the chosen vacation spot of Kleene Cognara, Elise Cantor and Babel Memto right as they crash landed alongside Dr. Asura following the destruction of Delfid.

## Author's Notes

This zone has more or less been born out of it's assets. Think of it as a Green Hill archetype with large vertical scale under a starry sky as incoming shooting stars form craters on the ground.


## Ideas

- Act one as simple introduction to the mechanics
- Hanging Ropes
- Meteorite impact => Craters in the ground

## Moments/Sequence

### Act 1/2

- Look at the open heights of the skybox
- Player encounters a plateau with a giant turnip
- Meteorite impact reveals an underground cave

### Act 3

1. Boss Fight against Dr. Asura inside his impact crater
2. Portal leads to CCW

In Sentinels of Yuko

# Stella Mountain Zone (Yuko)

**Author**: Zibon "PixL" Badi, Victor "NotablyPrettyCrazy"
**Mapper**: <TBD>
**Canon**:  Yuko, Delfid (original)
**Placement**: Late campaign

## Lore

The Marble empire has spent most of it's history isolated from the rest of planet Weissblatt's continents. This is in no small part due to Stella Mountain, the mountain range located at the northern isthmus of the peninsula. It is believed by the Marble empire's astrologers that Stella Mountain reaches so far that all shooting stars in the sky eventually end up there.

Although a mystery wanting to be solved, during the times of the Yuko wars this mountain range was still considered insurmountable. A few brave souls have attempted to conquer it, usually to never be heard from again. Shogun Yuko somehow managed to create a secret hideout somewhere on there where the ancient scrolls are probably located.

## Author's Notes

It's concept is based on the Delfid canon's Stella Mountain Zone, although with a few notes regarding the Yuko canon:

There's no civilization on here, so navigating Stella Mountain's unaltered natural landscape is a lot more dangerous -> we can make this version of Stella Mountain a lot harder.

Regardless of whether we're doing so for Delfid, Stella Mountain's stratospheric height justifies some light space elements, such as low gravity sections

## Gameplay Ideas

- Weather-based obstacles
- No civilization yet => Dangerous terrain

## Moments/Sequence


- Fight against Ganbaatar