Guide:Map Design: Difference between revisions
Created page with "Map design or ''mapping'', is the process of creating a Map for Weissblatt. There are many things to consider when creating a Weissblatt map, so each section of this article will try to provide an overview of what's what and encourage further reading elsewhere - mapping is a broad topic. == Creative map design == ''Creative map design'' describes building a map in the creative abstract. This can mean either in terms of visuals as well as game design, but a lot of th..." |
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Latest revision as of 20:01, 29 March 2026
Map design or mapping, is the process of creating a Map for Weissblatt. There are many things to consider when creating a Weissblatt map, so each section of this article will try to provide an overview of what's what and encourage further reading elsewhere - mapping is a broad topic.
Creative map design
[edit | edit source]Creative map design describes building a map in the creative abstract. This can mean either in terms of visuals as well as game design, but a lot of the skills required for this can be applied outside of Weissblatt.
Architecture and Aesthetics
[edit | edit source]Gameplay and Difficulty
[edit | edit source]Technical map design
[edit | edit source]Technical map design describes the process of realizing your ideas as a playable map. The tool to do so is BlattPlanner - Weissblatt's map editor (based on Ultimate Doom Builder).
If you've already started mapping and just need a quick reference for how things fit together, the following pages will have you covered: