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Guide:Map Design: Difference between revisions

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Created page with "Map design or ''mapping'', is the process of creating a Map for Weissblatt. There are many things to consider when creating a Weissblatt map, so each section of this article will try to provide an overview of what's what and encourage further reading elsewhere - mapping is a broad topic. == Creative map design == ''Creative map design'' describes building a map in the creative abstract. This can mean either in terms of visuals as well as game design, but a lot of th..."
 
 
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Latest revision as of 20:01, 29 March 2026

Map design or mapping, is the process of creating a Map for Weissblatt. There are many things to consider when creating a Weissblatt map, so each section of this article will try to provide an overview of what's what and encourage further reading elsewhere - mapping is a broad topic.

Creative map design

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Creative map design describes building a map in the creative abstract. This can mean either in terms of visuals as well as game design, but a lot of the skills required for this can be applied outside of Weissblatt.

Architecture and Aesthetics

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Gameplay and Difficulty

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Technical map design

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Technical map design describes the process of realizing your ideas as a playable map. The tool to do so is BlattPlanner - Weissblatt's map editor (based on Ultimate Doom Builder).

If you've already started mapping and just need a quick reference for how things fit together, the following pages will have you covered: