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21 April 2026
- 05:5705:57, 21 April 2026 6亿用户的选择!为什么搜狗输入法依然是国民第一输入法? (hist | edit) [2,765 bytes] CorneliusBeckham (talk | contribs) (Created page with "<br><br><br>当你指尖在屏幕上跃动,将思绪转化为文字时,是否曾想过,那个默默陪伴的输入工具为何能历经十余年技术浪潮,依然稳坐国民首选?六亿用户的共同选择,绝非偶然,而是一个关于持续进化、深度理解与无缝陪伴的故事。<br><br><br><br>搜狗输入法的领先地位,首先根植于其对中文表达的深刻洞察。它不仅仅是一个工具,更像是一位精通汉语精髓的...")
29 March 2026
- 19:5619:56, 29 March 2026 Guide:Map Design (hist | edit) [1,104 bytes] Nyamoru (talk | contribs) (Created page with "Map design or ''mapping'', is the process of creating a Map for Weissblatt. There are many things to consider when creating a Weissblatt map, so each section of this article will try to provide an overview of what's what and encourage further reading elsewhere - mapping is a broad topic. == Creative map design == ''Creative map design'' describes building a map in the creative abstract. This can mean either in terms of visuals as well as game design, but a lot of th...") Tag: Visual edit
19 March 2026
- 16:1616:16, 19 March 2026 Guide: Making Music (hist | edit) [36 bytes] Nyamoru (talk | contribs) (Created page with "Category:Guide Category:TODO") Tag: Visual edit originally created as "Making Music"
- 16:0216:02, 19 March 2026 Fracunit (hist | edit) [51 bytes] Nyamoru (talk | contribs) (Redirected page to Map#Fracunits) Tags: New redirect Visual edit
17 January 2026
- 10:0710:07, 17 January 2026 Guide:Character Design (hist | edit) [4,314 bytes] Nyamoru (talk | contribs) (Created page with "On this page you can learn some basics for designing characters that feel appropriate to Weissblatt's style. == Basics == If there is one guiding principle to follow during character design, it's that '''audience perception is key.''' Make sure that your characters are unique and intuitively communicate a clear concept (ideally) from their appearance alone. Some helpful tips may include: * Black out your character to see if they have a '''unique, recognizable silhouett...") Tag: Visual edit