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21 April 2026

29 March 2026

  • 19:5619:56, 29 March 2026 Guide:Map Design (hist | edit) [1,104 bytes] Nyamoru (talk | contribs) (Created page with "Map design or ''mapping'', is the process of creating a Map for Weissblatt. There are many things to consider when creating a Weissblatt map, so each section of this article will try to provide an overview of what's what and encourage further reading elsewhere - mapping is a broad topic. == Creative map design == ''Creative map design'' describes building a map in the creative abstract. This can mean either in terms of visuals as well as game design, but a lot of th...") Tag: Visual edit

19 March 2026

17 January 2026

  • 10:0710:07, 17 January 2026 Guide:Character Design (hist | edit) [4,314 bytes] Nyamoru (talk | contribs) (Created page with "On this page you can learn some basics for designing characters that feel appropriate to Weissblatt's style. == Basics == If there is one guiding principle to follow during character design, it's that '''audience perception is key.''' Make sure that your characters are unique and intuitively communicate a clear concept (ideally) from their appearance alone. Some helpful tips may include: * Black out your character to see if they have a '''unique, recognizable silhouett...") Tag: Visual edit