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Guide:Map Design

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Revision as of 19:56, 29 March 2026 by Nyamoru (talk | contribs) (Created page with "Map design or ''mapping'', is the process of creating a Map for Weissblatt. There are many things to consider when creating a Weissblatt map, so each section of this article will try to provide an overview of what's what and encourage further reading elsewhere - mapping is a broad topic. == Creative map design == ''Creative map design'' describes building a map in the creative abstract. This can mean either in terms of visuals as well as game design, but a lot of th...")
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Map design or mapping, is the process of creating a Map for Weissblatt. There are many things to consider when creating a Weissblatt map, so each section of this article will try to provide an overview of what's what and encourage further reading elsewhere - mapping is a broad topic.

Creative map design

Creative map design describes building a map in the creative abstract. This can mean either in terms of visuals as well as game design, but a lot of the skills required for this can be applied outside of Weissblatt.

Architecture and Aesthetics

Gameplay and Difficulty

Technical map design

Technical map design describes the process of realizing your ideas as a playable map. The tool to do so is BlattPlanner - Weissblatt's map editor (based on Ultimate Doom Builder).

If you've already started mapping and just need a quick reference for how things fit together, the following pages will have you covered: