Desert Pit Zone: Difference between revisions
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== In The Asura Incident == | == In The Asura Incident == | ||
## Themes/Aesthetics | |||
- Desert (Outback?) | |||
- Circus | |||
- Launch base/Sci-fi | |||
- Slight dashes of tropical | |||
- Hectic/Hasty gameplay | |||
## Elements | |||
- Roc birds | |||
- 8 Balls | |||
- Ring swings | |||
- Explosives (TNT) | |||
## Ideas | |||
### Act 1 | |||
- *Heat zones* - avoid the sunlight | |||
### Act 2 | |||
- Tight ropes | |||
- Trampolines | |||
- Ring swinging | |||
### Act 3 | |||
TRAIIINS! | |||
## Sequence | |||
### Act 1 | |||
1. Player starts in cave with a partly-shaded path outside | |||
2. Player touches outside ground -> gets hurt -> avoid sunlight | |||
99. Player arrives at circus tent | |||
### Act 2 | |||
0. <++> | |||
### Act 3 | |||
1. Player fights Patsy | |||
2. MARA attacks beaten-down Patsy and dashes away | |||
3. Level End | |||
=== Act 1 === | === Act 1 === | ||
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Once Patsy is defeated, he lays down broken and weak while [[MARA]] appears and snatches the contract to Patsy's soul, leading the player towards chasing MARA through [[Equinox Gate]]. | Once Patsy is defeated, he lays down broken and weak while [[MARA]] appears and snatches the contract to Patsy's soul, leading the player towards chasing MARA through [[Equinox Gate]]. | ||
[[Category:Location]] | |||
Latest revision as of 18:04, 5 August 2025
Template:Infobox fictional location
Desert Pit Zone is a playable level in The Asura Incident. It is set in an unnamed desert filled with circus built by Patsy Toyfeller.
In The Asura Incident[edit | edit source]
## Themes/Aesthetics - Desert (Outback?) - Circus - Launch base/Sci-fi - Slight dashes of tropical - Hectic/Hasty gameplay ## Elements - Roc birds - 8 Balls - Ring swings - Explosives (TNT) ## Ideas ### Act 1 - *Heat zones* - avoid the sunlight ### Act 2 - Tight ropes - Trampolines - Ring swinging ### Act 3 TRAIIINS! ## Sequence ### Act 1 1. Player starts in cave with a partly-shaded path outside 2. Player touches outside ground -> gets hurt -> avoid sunlight 99. Player arrives at circus tent ### Act 2 0. <++> ### Act 3 1. Player fights Patsy 2. MARA attacks beaten-down Patsy and dashes away 3. Level End
Act 1[edit | edit source]
In act one, the player is mostly confronted with the hostility of the desert. Staying in the sun will drain the player's health.
Act 2[edit | edit source]
Act two continues the desert theme, but introduces the player to disjointed elements of a circus.
Act 3[edit | edit source]
Act three consists of the player discovering a deranged Patsy, who engages them in a boss fight on his self-built circus train.
Once Patsy is defeated, he lays down broken and weak while MARA appears and snatches the contract to Patsy's soul, leading the player towards chasing MARA through Equinox Gate.