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The ''Crystal Clockworld'' is an ethereal realm composed of crystalline, clockwork-like mechanisms. During [[The Asura Incident]] it serves as a planetary hub for [[Volunteers]] after being opened to the public by [[Alex Felitas]] upon the destruction of [[Delfid]].
The ''Crystal Clockworld'' is an ethereal realm composed of crystalline, clockwork-like mechanisms. During [[The Asura Incident]] it serves as a planetary hub for [[Volunteers]] after being opened to the public by [[Alex Felitas]] upon the destruction of [[Delfid]].


== Concept draft ==
<pre>
# Crystal Clockworld


= The Asura Incident =
**Author**: Zibon "PixL" Badi 
**Mapper**: NONE 
**Canon**: Delfid 
**Placement**: Hub world


## Lore
The crystalline clockwork of the ether. Normally reserved for Delfid
clergy, a small portion has been busted open during the Asura incident.
Through this space, volunteers and demons alike are now able to travel
across the planet in their hunt for the Chakra Shards.
(Phase 3) 
After beating Patsy Toyfeller at the end of *Desert Pit Zone*, the player
will meet Mara here, holding the contract to Patsy's soul and chasing off
into a newly-revealed portal, leading the player into *The Underworld*.
</pre>
== The Asura Incident ==
During the game, the Crystal Clockworld functions as a hub map, placing the player in amidst a void of clockwork. Small islands can be reached by walking, each of them representing an area of the planet (and game level) which can be reached through entering a portal.
During the game, the Crystal Clockworld functions as a hub map, placing the player in amidst a void of clockwork. Small islands can be reached by walking, each of them representing an area of the planet (and game level) which can be reached through entering a portal.
[[Category:Location]]

Latest revision as of 13:02, 5 August 2025


The Crystal Clockworld is an ethereal realm composed of crystalline, clockwork-like mechanisms. During The Asura Incident it serves as a planetary hub for Volunteers after being opened to the public by Alex Felitas upon the destruction of Delfid.

Concept draft[edit | edit source]

# Crystal Clockworld

**Author**: Zibon "PixL" Badi  
**Mapper**: NONE  
**Canon**: Delfid  
**Placement**: Hub world

## Lore

The crystalline clockwork of the ether. Normally reserved for Delfid
clergy, a small portion has been busted open during the Asura incident.
Through this space, volunteers and demons alike are now able to travel
across the planet in their hunt for the Chakra Shards.

(Phase 3)  
After beating Patsy Toyfeller at the end of *Desert Pit Zone*, the player
will meet Mara here, holding the contract to Patsy's soul and chasing off
into a newly-revealed portal, leading the player into *The Underworld*.

The Asura Incident[edit | edit source]

During the game, the Crystal Clockworld functions as a hub map, placing the player in amidst a void of clockwork. Small islands can be reached by walking, each of them representing an area of the planet (and game level) which can be reached through entering a portal.