Toyfeller Corp: Difference between revisions
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disjointed mess of toy logic and it may not just be demons to beware of | disjointed mess of toy logic and it may not just be demons to beware of | ||
here. | here. | ||
## Author's Notes | ## Author's Notes | ||
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For plot reasons, also feel free to make this one of the harder zones and | For plot reasons, also feel free to make this one of the harder zones and | ||
sequence it towards the end of the nonlinear act | sequence it towards the end of the nonlinear act | ||
## Themes/Aesthetics/Goals | |||
- Toy-like silliness | |||
- Industrial machinery | |||
- "Bouncy and zaney" gameplay | |||
- Lots of airborne gameplay | |||
- Unpredictable physics | |||
- Require the player adapt quickly | |||
## Elements | |||
### Toy | |||
- Jelly floors/walls | |||
- Lots and lots of springs | |||
- Rollercoaster | |||
- Gravflip | |||
- Goop fluids | |||
- Stepping on LEGO (it hurts) | |||
- Crazy Stars | |||
### Industrial | |||
- Crushers (Horizontal & Vertical) | |||
- Pistons (maybe for bouncy jumps) | |||
- Steam vents & Pipes | |||
- Acid pools | |||
- Fans/Wind tunnels | |||
- Conveyors | |||
## Ideas | |||
- Rollercoaster takes player across the map and introduces sections | |||
- Jumping off a jelly pool at different heights | |||
- Diving down a goop pool to different levels | |||
- Show off INFOWAL1 | |||
- Red carpet of LEGO | |||
## Sequence | |||
## Act 1 | |||
1. Player enters on a rollercoaster taking them across the park | |||
2. Rollercoaster ride ends throwing the player into a goop pool | |||
3. Player finds themself in front of the factory complex, but the door is closed and front is paved with LEGO | |||
4. Player jumps into the goop pool and dives underneath | |||
5. Player encounters a Crazy Star, which likely explodes on a nearby <++> | |||
- Player jumps off a piston to increase a jelly bounce and reach <++> | |||
## Act 2 | |||
- gravflip | |||
- passing INFOWAL1 | |||
Revision as of 17:43, 5 August 2025
Toyfeller Corp. is the largest toy manufacturer on Planet Weissblatt, founded by Dr. Fishbart Toyfeller and Patsy Toyfeller.
History
Freshly after having graduated with a PhD in economics in 1977 WBC, Fishbart Toyfeller saw the career struggles of his quirky, but inventive brother Patsy Toyfeller and decided to jointly found Toyfeller Corp as a family business to keep the brothers afloat. After a breakthrough success fueled by Patsy's unique toy designs and a well-adjusted business strategy, Fishbart expanded the business by founding Toyfeller Park, a factory park which allowed Toyfeller Corp to mass-produce new toys on at rapid pace, which Patsy begrudgingly complied with despite creative concerns.
Between 1984 and 1992 WBC, sales of Toyfeller Corp.'s toys steadily declined due to ever-more prominent quality control issues. To address these problems as well as save on labor and operation costs, Fishbart directed Patsy to develop a system by which manufacturing and development of toys could eventually be handled entirely autonomously by the resident toys located at Toyfeller Park. Soon after the project was completed in 1997 WBC, Patsy silently disappeared.
Toyfeller Park
Toyfeller Park is a playable level in The Asura Incident, set in the eponymous main factory of Toyfeller Corp.
## Lore What may look like a theme park wrapped around itself is in fact, the main factory of the largest toy maker on Weissblatt. Perhaps it's because of this, that Dr. Asura's demons like to take control of toys, as Toyfeller discovered a way to make their toys develop and run their plants autonomously. Due to this however, the park slowly evolved into a disjointed mess of toy logic and it may not just be demons to beware of here. ## Author's Notes This is our industrial/lab zone, with some topsy-turvy toy bizarreness thrown in for playfulness. For theming reasons, feel free to use some of the weirder mechanics like bouncing, goop, gravflip, etc. in more puzzling ways here. For plot reasons, also feel free to make this one of the harder zones and sequence it towards the end of the nonlinear act ## Themes/Aesthetics/Goals - Toy-like silliness - Industrial machinery - "Bouncy and zaney" gameplay - Lots of airborne gameplay - Unpredictable physics - Require the player adapt quickly ## Elements ### Toy - Jelly floors/walls - Lots and lots of springs - Rollercoaster - Gravflip - Goop fluids - Stepping on LEGO (it hurts) - Crazy Stars ### Industrial - Crushers (Horizontal & Vertical) - Pistons (maybe for bouncy jumps) - Steam vents & Pipes - Acid pools - Fans/Wind tunnels - Conveyors ## Ideas - Rollercoaster takes player across the map and introduces sections - Jumping off a jelly pool at different heights - Diving down a goop pool to different levels - Show off INFOWAL1 - Red carpet of LEGO ## Sequence ## Act 1 1. Player enters on a rollercoaster taking them across the park 2. Rollercoaster ride ends throwing the player into a goop pool 3. Player finds themself in front of the factory complex, but the door is closed and front is paved with LEGO 4. Player jumps into the goop pool and dives underneath 5. Player encounters a Crazy Star, which likely explodes on a nearby <++> - Player jumps off a piston to increase a jelly bounce and reach <++> ## Act 2 - gravflip - passing INFOWAL1