Crystal Clockworld: Difference between revisions
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== The Asura Incident == | == The Asura Incident == | ||
During the game, the Crystal Clockworld functions as a hub map, placing the player in amidst a void of clockwork. Small islands can be reached by walking, each of them representing an area of the planet (and game level) which can be reached through entering a portal. | During the game, the Crystal Clockworld functions as a hub map, placing the player in amidst a void of clockwork. Small islands can be reached by walking, each of them representing an area of the planet (and game level) which can be reached through entering a portal. | ||
[[Category:Location]] | |||
Latest revision as of 13:02, 5 August 2025
The Crystal Clockworld is an ethereal realm composed of crystalline, clockwork-like mechanisms. During The Asura Incident it serves as a planetary hub for Volunteers after being opened to the public by Alex Felitas upon the destruction of Delfid.
Concept draft[edit | edit source]
# Crystal Clockworld **Author**: Zibon "PixL" Badi **Mapper**: NONE **Canon**: Delfid **Placement**: Hub world ## Lore The crystalline clockwork of the ether. Normally reserved for Delfid clergy, a small portion has been busted open during the Asura incident. Through this space, volunteers and demons alike are now able to travel across the planet in their hunt for the Chakra Shards. (Phase 3) After beating Patsy Toyfeller at the end of *Desert Pit Zone*, the player will meet Mara here, holding the contract to Patsy's soul and chasing off into a newly-revealed portal, leading the player into *The Underworld*.
The Asura Incident[edit | edit source]
During the game, the Crystal Clockworld functions as a hub map, placing the player in amidst a void of clockwork. Small islands can be reached by walking, each of them representing an area of the planet (and game level) which can be reached through entering a portal.