Jump to content

The Underworld: Difference between revisions

From Weissblatt Wiki
No edit summary
Line 5: Line 5:
'''The Underworld''' is the domain of Demons .
'''The Underworld''' is the domain of Demons .
= Zones =
= Zones =
# The Underworld
**Author**: Zibon "PixL" Badi  
**Mapper**: NONE  
**Canon**: Delfid  
**Placement**: Phase 3 (race against MARA & final boss)
## Lore
After being chased and confronted by our heroes, Mara pulls them into the underworld where it is uncovered that Mara has been possessed by none other
than the king of demons himself. These winding, non-euclidean caves being
the home domain of the demons, their absurd, alien structure appears
inherently hostile to any non-demonic visitors.
## Author's Notes
May contain traces of *Crystal Clockworld*, if we end up making that one.
## Themes/Aesthetics/Goals
### Underworld 99
- Abstract shapes
- Optical illusion and disorientation
### Underworld 66
- Roses & Brambles
- Gothic influences
- "Eclipse" from Berserk
## Elements
- Gravflip
- Frequent scenery change (UW99)
## Sequence
### Underworld 99
1. MARA dances akin to Shiva to mock the player
2. Race against MARA starts
x. <++>
99. Race ends on UW66 platform
### Underworld 66
1. Intro sequence
    a. Player starts on top of rosebud
    b. MARA is released from his puppet (jumps up and explodes)
    c. Outer rose petals fall away, revealing a wide cave made of soul plants
    d. Inner rosebud opens, revealing KOTU
2. Boss fight against KOTU
3. After KOTU is defeated, music cuts out and a crystal altar reaches out of the ground
4. Player climbs the altar and a rumble followed by a white flash lead into the ending cutscene
 
== Underworld 99 ==
== Underworld 99 ==



Revision as of 18:21, 5 August 2025


The Underworld is the domain of Demons .

Zones

# The Underworld

**Author**: Zibon "PixL" Badi  
**Mapper**: NONE  
**Canon**: Delfid  
**Placement**: Phase 3 (race against MARA & final boss)

## Lore

After being chased and confronted by our heroes, Mara pulls them into the underworld where it is uncovered that Mara has been possessed by none other
than the king of demons himself. These winding, non-euclidean caves being
the home domain of the demons, their absurd, alien structure appears
inherently hostile to any non-demonic visitors.

## Author's Notes

May contain traces of *Crystal Clockworld*, if we end up making that one.


## Themes/Aesthetics/Goals

### Underworld 99

- Abstract shapes
- Optical illusion and disorientation

### Underworld 66

- Roses & Brambles
- Gothic influences
- "Eclipse" from Berserk

## Elements

- Gravflip
- Frequent scenery change (UW99)

## Sequence

### Underworld 99

1. MARA dances akin to Shiva to mock the player
2. Race against MARA starts
x. <++>
99. Race ends on UW66 platform

### Underworld 66

1. Intro sequence
   a. Player starts on top of rosebud
   b. MARA is released from his puppet (jumps up and explodes)
   c. Outer rose petals fall away, revealing a wide cave made of soul plants
   d. Inner rosebud opens, revealing KOTU
2. Boss fight against KOTU
3. After KOTU is defeated, music cuts out and a crystal altar reaches out of the ground
4. Player climbs the altar and a rumble followed by a white flash lead into the ending cutscene
 

Underworld 99

In Underworld 99, the player chases MARA through an interdimensional passage.

Underworld 66

Underworld 66 pits the player against the campaign's final boss KOTU.

Infinite Pathway

Infinite Pathway is the 8th special stage in The Asura Incident.