The Underworld: Difference between revisions
Appearance
| Line 46: | Line 46: | ||
### Underworld 99 | ### Underworld 99 | ||
1. Player starts on a rainbow floor with an abstract, seemingly infinite skybox | |||
1. MARA dances akin to Shiva to mock the player | 1. MARA dances akin to Shiva to mock the player | ||
2. Race against MARA starts | 2. Race against MARA starts | ||
x. | x. Player jumps a couple regular obstacles, such as spikes | ||
99. Race ends on UW66 platform | x. Player jumps a set of sparsely-placed moving floor sections | ||
x. Player reaches another speed section with timed mechanics, requiring precise jump/roll timing | |||
x. Floor reaches end, but rainbow ceiling appears -> Player jumps to gravflip | |||
x. Player gravflips between more sparsely placed/moving floor/ceiling sections | |||
x. Zoom tube mask a skybox change to UW66, leading the player's rainbow floor towards ending at the UW66 platform | |||
99. Race ends on UW66 platform (END) | |||
### Underworld 66 | ### Underworld 66 | ||
Revision as of 16:03, 5 September 2025
The Underworld is the domain of Demons .
Zones
# The Underworld **Author**: Zibon "PixL" Badi **Mapper**: NONE **Canon**: Delfid **Placement**: Phase 3 (race against MARA & final boss) ## Lore After being chased and confronted by our heroes, Mara pulls them into the underworld where it is uncovered that Mara has been possessed by none other than the king of demons himself. These winding, non-euclidean caves being the home domain of the demons, their absurd, alien structure appears inherently hostile to any non-demonic visitors. ## Author's Notes May contain traces of *Crystal Clockworld*, if we end up making that one. ## Themes/Aesthetics/Goals ### Underworld 99 - Abstract shapes - Optical illusion and disorientation ### Underworld 66 - Roses & Brambles - Gothic influences - "Eclipse" from Berserk ## Elements - Gravflip - Frequent scenery change (UW99) ## Sequence ### Underworld 99 1. Player starts on a rainbow floor with an abstract, seemingly infinite skybox 1. MARA dances akin to Shiva to mock the player 2. Race against MARA starts x. Player jumps a couple regular obstacles, such as spikes x. Player jumps a set of sparsely-placed moving floor sections x. Player reaches another speed section with timed mechanics, requiring precise jump/roll timing x. Floor reaches end, but rainbow ceiling appears -> Player jumps to gravflip x. Player gravflips between more sparsely placed/moving floor/ceiling sections x. Zoom tube mask a skybox change to UW66, leading the player's rainbow floor towards ending at the UW66 platform 99. Race ends on UW66 platform (END) ### Underworld 66 1. Intro sequence a. Player starts inside giant rosebud b. MARA is released from his puppet (jumps up and explodes) c. Outer rose petals fall away, revealing a wide cave made of soul plants w/ the re-assembled Enlightenment Crystal in the background d. Inner rosebud opens, revealing KOTU 2. Boss fight against KOTU 3. After KOTU is defeated, music cuts out and a crystal altar reaches out of the ground 4. Player climbs the altar and a rumble followed by a white flash lead into the ending cutscene
Underworld 99
In Underworld 99, the player chases MARA through an interdimensional passage.
Underworld 66
Underworld 66 pits the player against the campaign's final boss KOTU.
Infinite Pathway
Infinite Pathway is the 8th special stage in The Asura Incident.